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Senior Prop Artist

München
Full-time
Permanent employee

Why us?

welevel is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.

Here’s what makes us stand out:
  • Inspiring Work Environment: A central Munich location with a diverse, motivated, and international team that fosters creativity and collaboration.
  • Competitive Compensation: We believe in rewarding talent with attractive and fair packages.
  • Innovative Technology: Work with the latest tools and technologies to push boundaries and make the impossible possible.

Your Role

We’re looking for a Senior Prop Artist to bring our medieval world to life with high-quality, immersive props. You’ll work closely with our Art Director, Environment Team, and Technical Artists to create assets that enhance player immersion and storytelling.

Responsibilities

  • Create high-quality 3D props that fit seamlessly into our realistic medieval world.
  • Ensure artistic consistency by following art direction, style guides, and technical constraints.
  • Work closely with the Environment & Level Design teams to create props that enhance gameplay and storytelling.
  • Optimize assets for performance while maintaining visual fidelity, ensuring smooth gameplay.
  • Collaborate with the Tech Art team to ensure assets integrate efficiently into our pipeline and engine.
  • Research and reference real-world medieval objects to ensure authenticity and immersion.
  • Assist in developing modular asset workflows, enabling procedural generation where applicable.
  • Provide mentorship and feedback to junior artists, ensuring high artistic standards across the team.

Requirements

  • 3+ years of experience as a 3D Prop Artist in the gaming industry.
  • Proficiency in 3D software (Blender, Maya, or 3ds Max) and sculpting tools (ZBrush).
  • Expert in texturing with Substance Painter/Designer and Photoshop.
  • Strong understanding of PBR workflows and optimization for real-time rendering.
  • Ability to adapt and integrate existing models, basemeshes, materials, and textures (e.g. from Quixel Megascans) into new assets, ensuring seamless quality and consistency.
  • Experience working with Unreal Engine 5
  • Ability to create detailed and optimized assets that align with technical limitations.
  • Passion for world-building and strong knowledge of medieval architecture, tools, and props.
  • Strong communication skills and ability to work in a collaborative, fast-paced environment.
  • Experience with procedural asset workflows (Houdini, SpeedTree, etc.) is a plus.
  • Experience in a survival or RPG game production is a strong plus.
  • Onsite position (EU work authorization required).

What we offer

  • Work on a groundbreaking AAA survival city-building game.
  • Be part of a passionate and highly experienced team.
  • Competitive salary and benefits package.
  • Opportunity to innovate in AI-driven game development.
  • A chance to grow with a rapidly expanding game studio backed by top industry veterans.

Are you ready to embark on an epic journey with welevel and make SolidRiver an unforgettable gaming experience? Don't hesitate!

Apply now and let your creativity flow like a mighty river!


Über uns

Wir entwickeln AAA-Spiele der nächsten Generation wie SolidRiver als Teil unseres Metaverse. Spieler und Ersteller von Assets sind herzlich eingeladen, mit unserem modularen Marktplatz ganz einfach neue Inhalte einzubringen und zu handeln. Wir schaffen damit eine offene Umgebung, auf der jeder aufbauen kann. Unser Büro befindet sich in München und wir arbeiten mit Entwicklern aus der ganzen Welt in verschiedenen Zeitzonen zusammen. Wir möchten bereits während des Studiums mit unseren zukünftigen Mitarbeitern in Kontakt treten und an ihrer persönlichen und beruflichen Entwicklung teilhaben. Es ist uns wichtig, dass unser Team intrinsisch motiviert und leidenschaftlich ist und es liebt, die täglichen Herausforderungen zu meistern, die mit der Entwicklung eines Next-Gen-Spiels verbunden sind.